![]() In the next room, I PCE the second vent to skip the puzzle. This glitches out Alphys' next call, and makes a very loud noise. In the room with the 3 switches, PCEing on the conveyor belt will cancel Alphys' call, letting you hit the 3rd switch early. By getting storage on the elevator, you can just walk out of it and be at the next floor. This skip disables the menu, so I have to take the elevator back to the beginning of hotlands to enable it again. This confuses the game into letting me move after clearing Alphys' text, letting me skip the jetpack section as well. In the next room I get storage on the refrigerator and then open the PC again, then use it to get control during the cooking show cutscene. Then, I PCE the vents in the next room to get double speed. In the room after that, I PCE the vent to fly through the door. I use the call to wrong warp into the next room. PCEing the laser allows you to move during Alphys' call. Since I have low health, I can PCE the lasers in the next room, and alphys will disable them afterwards. I also use the last one to wrong warp into the next room. I PCE all 3 vents in the next room to get up very fast. I PCE the vent in the burnt pan room to get through it a bit faster. I get out of bounds in the first room with vents by PCEing the vent, then moving down left, to reach the burnt pan room faster. There are invisible walls stopping you from skipping Alphys' texts. I PCE the lab cutscene at the beginning, then do a blind wrong warp into the next room. since Undyne never dried out (Which normally happens during this cutscene), I can still get the True Pacifist ending without having to water her. In the first room oh Hotlands, I PCE Undyne's cutscene. I get hit during the fight for a future skip. In the next room, by stopping on a specific tile, Undyne will get stuck after this phase of the fight, skipping one more quarter of the fight. This skips a cutscene and half of the Undyne fight. This is done by PCEing both of Undyne's cutscenes, then Wrong Warping into the next room. I PCE monster kid's text in the next room and do a blind wrong warp into the next room. This trick is called "FlowerFlow" (short for Flower overflow). I do this again to the end of her text to get control during the next cutscene, then walk to the left while waiting for the cutscene to end, cutting down on a few frames of walking. This gives me control during Undyne's speech. In the room with the "Behind you" flower, I get storage on the flower, then dismiss the text and open the PC at the same time. After Mad Dummy, I PCE Napstablook's cutscene and use it to Wrong Warp into the next room. Spears 2 and Mad Dummy are both very straight forward. I PCE the beginning of the spears 2 cutscene. By getting storage on monster kid in the next room, I get controll while he boosts me up, giving me double speed and noclip. I PCE both of the monster kid encounters, and wall hump in the next room to walk at double speed. ![]() Unfortunately, we still have to read his text, but it still saves a few seconds. There is an invisible wall in the next rom stopping us from PCEing Papyrus' call. I move the punch card to the first inventory slot using the box, to cut down on menuing. About half way through it, I buy the punch card from the Nice Cream man. Nothing special at the beginning of waterfall. ![]()
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